Call of Duty: WWII
Call of Duty: WWII

We got our hands on the next Call of Duty

As you might already know, Activision is releasing a new Call of Duty game this year. And this year is Sledgehammer Games turn with Call of Duty:WWII. Sledgehammer gave us an all new multiplayer trailer during E3 this year. But now we finally got our hands on the gameplay as well, and I must say I’m truly impressed.

I got the chance to play two different game modes during my time on the regular multiplayer mode; the familiar Team Deathmatch and the new War mode.

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And I am incredibly happy to see what Sledgehammer have done to the franchise. For me they have succeeded with bringing Call of Duty “Back to the ground”. The gameplay is fluid and the most important thing “stuck to the ground”, it felt like the gameplay was given me the chance to really play the game like I wanted to play it and with my skillsets. Not depending on lucky shots and bunny jumping everywhere.

Diving is back! And I couldn’t stop diving around, it was too much fun to dive away from the danger or just testing how the fall damage is with diving down the hill (Not taking damage there by the way)  

The Create – A – Class system was announced removed at E3 this year, instead they are putting in a new system called Divisions. And during my playthrough approximately 90 percent was playing as the Airborne divisions, so they might want to do something on that class as it might be a little overpowered with the SMG. (I’m guilty of being one of the 90 percents)

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Detailed list of the different divisions;

INFANTRY

Division Skill

-Bayonet Charge

– Special training on the use of the Bayonet makes Infantry riflemen a threat at all ranges. While sprinting press R3 to activate.


Division Training

Infantryman III

– Two extra attachments on Primary Weapon

– One attachment on Secondary Weapon

AIRBORNE

Division Skill

-Suppressor

-Hides muzzle flash and prevents gunfire from appearing on enemy mini-maps but reduced range of weapon. To toggle press left d-pad.


Division Training

Pathfinder III

– Sprint for longer distance

– Increased sprint speed

– Climb over obstacles faster

ARMORED

Division Skill

-Bipod

-Protect territory by mounting your machine gun Mount on ledges and while prone for less recoil. Press left d-pad to mount.


Division Training

Tanker III

– Rocket Launcher as Secondary Weapon

– Extra piece of equipment

– Throw equipment faster, farther and while sprinting

MOUNTAIN

Division Skill

-Sharpshooter

-Block out the surroundings and in return acquire aim assist and enemy names. Activated holding breath with L3.


Division Training

Scout III

– Acquire enemy names from farther away

– Increased mini-map coverage

– Hidden to player-controlled streaks

EXPEDITIONARY

Division Skill

-Incendiary Shells

-Shotgun rounds which spark flames that burn enemies to death. Press left d-pad to load shells.


Division Training

Sapper III

– Extra magazines

– Immune to shell shock and tactical equipment

– Take less explosive damage

Basic Training (All Divisions)

Steady

– Immune to shell shock and Tactical equipment

– Sprint for longer distance

Forage

– Swap weapons faster

– Throw equipment faster

– Resupply ammo & equipment from dead enemies

Phantom

– Quieter movement

– Take no fall damage

– Invisible to enemy Recon Aircraft while moving

Hunker

– Reveal enemy equipment

– Take Less explosive damage

Ordinance

– Scorestreaks cost less

– Re-roll Care Packages

Smoked

– Extra piece of lethal equipment

– Smoke Grenade as tactical equipment

Loaded

– Extra Magazines

– Reload weapons faster

Scope

– Move faster while aiming down sight

– Extra attachment on Primary Weapon

Undercover

– Kill without revealing enemy death locations

– No name or reticle color change when targeted

Duelist

– Two attachments on Secondary Weapon

 

Sledgehammer Games also revealed a new trailer for Gamescom, giving us a small peak at the new social place called “Headquarters”

Call of Duty: WWII releases 3rd of November 2017 on the PlayStation 4, Xbox One and PC.

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