More than a year after its start on 21 October last year, the voice actor strike is officially over. The agreement was reached after the members of the Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) voted to approve the tentative agreement from September.
The strike started in October last year due to voice actors demands to be fairly compensated for their hard work. Primarily the issues were insufficient rules for vocally stressful work, lack of transparency in contracts and the industry’s lack of “residuals” (bonus payment based on how well the game does).
The impact of the strike most likely won’t be felt for a while due to the long development time of AAA games, but the lack of Ashly Burch in the recent Life is Strange: Before the Storm has been sorely felt.
The agreement reached between SAG-AFTRA and the developers and publishers does not include residuals, nor adequate protection from vocal strain/stress and has been criticized by some members of the union. It does include some terms about the transparency of contracts such as the inclusion of code names, genre, franchises or pre-existing characters, as well as profanity, slurs, stunts and other special cases.
Only 10% of SAG-AFTRA’s members voted on the agreement on the 7th of November, but of these 90% voted in favor.