Is Street Fighter V finally the game we wanted it to be?
Name: Street Fighter V: Arcade Edition
Developer: Capcom, Dimps
Released: 19, January 2018
Platforms: PlayStation 4 and PC
Reviewed on: PlayStation 4
Acquired: *A copy of this game was provided from publisher for review purpose*
After its initial release in february 2016, Street Fighter V was praised for its core gameplay and with the new systems that was implemented. But got much critic with lack of content at release and with only promises that more content would arrive later. But finally they are not just releasing a new version called “Super, Ultra” or “Ultra Mega HD Turbo Version II: Arcade Edition” but rather just a free update for existing owners of Street Fighter V or if you don’t own it you can buy in retail or digital Street Fighter V: Arcade Edition (which also includes season one and two character pass).
Street Fighter V is in a league of its own when it comes to the graphics, it’s not because it is the best looking one. And that is okay, because it is not trying to be either, in a realistic sense that is. Proportions on the characters is hilarious sometimes, with women looking like the wildest imagination of a teen, and some that looks like they comes from a 90’s cartoon. Backgrounds are beautiful with a personality of its own, And fighters looks better than they ever have. The art style looks really good, and better than it has ever been. But it has transitioned over to a bit more realistic than before.
The story takes place between the events of Street Fighter III and Street Fighter IV. Years after he sacrificed himself to stop M. Bison, Charlie Nash awakens in a tomb and is instructed by a young woman named Helen to retrieve an item from his old friend Guile that will help him destroy Bison. Meanwhile, the Shadaloo organization initiates “Operation C.H.A.I.N.S.” by launching seven artificial satellites in orbit known as the “Black Moons”, planning to spread fear and despair, the source of Bison’s Psycho Power, and siphon this energy in order to render him and his forces invincible
A new threat, an old Aztec God who seeks to devour the strongest fighters’ soul,is making chaos for our heroes, so the stakes are high this time. So many of the old favorites has to cooperate with newcomers to stop the mutual threat.
There is also character episodes on each one of the fighters, where you are shown still pictures with audio. This shows everyone in different situations, and their path. This might be the weakest part of the game, since it’s usually only four fights then an ending. And many of them did not feel like it progressed them as a character, and felt really random sometimes. General story is a strong mode, since it gives you a chance to maybe try out characters you usually wouldn’t use. And story wise it’s an interesting story, with progression and high stakes.
Street Fighter V feels as good as ever, it’s familiar but with tweaks that makes it feel tighter. Some characters has been changed some to make them more distinct. Ken, Ryu and Akuma started out as more a palette swap in earlier games, but has been changed more and more after each release of a new game. And now they’re much more their own character with a fighting style that suits their personality more.
The game features the EX gauge introduced in Street Fighter III, which builds as the player lands attacks and can be used to either power up special moves or perform super combos known as Critical Arts, although the Focus Attacks from the previous game have been removed.
New to this game is the “V-Gauge”, which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu’s energy balls or added hits to Chun-Li’s attacks. Additionally, the Stun Meter, which has been present since Street Fighter III, is made visible under the health bars in this game. The Stun Meter increases when receiving consecutive attacks and will cause the player to become stunned if filled; thus, it encourages players to play offensively when the opponent’s Meter is close to full. The game also features an interactive arena, showcasing special animations when a player is defeated at the edge of the arena
As of today you got 30 fighters to use, some recurring but also some from previous games. And of course some new for the franchise, that makes the roster diverse. Five more will be added later in season 3. There is some for everyone to use, and if new to the franchise you will use a lot of time getting to know them all.
Controls feels as familiar as ever with the same button layout as previous and the same style. You got Light, Medium and Heavy attacks which you combine with the movement to perform special attacks. Have you played a fighting game before or a Street Fighter before you will recognise it right away. But I understand why people invest in a fighting stick, because gameplay is fast paced. And then to flick the joystick in specific patterns to perform certain attacks can be difficult, and often the move I tried to perform didn’t happen because I flicked it wrong. I guess there is many ways to hold your controller to make it easier, if you are a casual in fighting games. But if you want to be really good, a fighting stick is a good investment.
All above pretty much sums up the base game of Street Fighter V, but with the update that just has been released some new things has been added.
First they have added an Arcade Mode that was really missed from fans, and for some a essential to fighting games. There are six paths to choose from, each limited to characters from a different era of Street Fighter, from 1 to 5, with some Street Fighter Alpha mixed in. They’re even decked out in costumes resembling their original looks. Each path has a number of really neat nostalgic touches, from bonus stages involving breaking barrels, to remixes of classic songs, and even incredibly tough secret boss fights if you perform particularly well.
Team Battle is also added, where you can put five fighters against each other. You can either play last man standing or “best of”, it’s not revolutionary, but a fun addon.
The rest of the new modes will show up later. There’s Extra Battle, which lets you use fight money to buy into a special limited-time challenge where you can earn rewards like experience, fight money, and unique costumes; and Special Challenges that will offer unique titles as rewards.
New V-Triggers are also added to every character, which changes them completely. Every new V-Trigger dramatically changes how a character is played once their V-Gauge is full, and how you must play against other characters as well. That’s exactly what Street Fighter 5 needed to make the fighting feel fresh again without a complete overhaul.
The UI has been changed and gotten a overhaul, new stuff is also added in the training mode to make it easier to practice the moves, and to see pros and cons of each and every attack.
Street Fighter V has a lot of replay value with all the content that has been added after release, and with all that came with Arcade Editions it’s even better. If you have played through the story, it may not be much more to do. But you got Arcade Mode where you can use hours to unlock everything that comes with it. And when you are tired of beating the computer, you can go online and fight against people from all over the world. Where you level up and win fight money to use in game.
After a tough launch, and two years with updates and content added. Street Fighter V is finally the game it should have been all along. And can now be a fighter I with no problem will be recommending for those that like fighting games. It’s now a worthy sequel, that will give you hours of fun and exciting fighting.
Replay Value: 8/10
Total Score: 8.5/10