Last week a represent from Bandai Namco visited Oslo, Norway, and she had a few goodies with her.
We got the chance to visit Tove from Bandai Namco at the Scandic Hotel for a preview of the upcoming titles SoulCaliber VI and Code Vein. Tove served me a nice cup of coffee and some bakeries and we were good to go exploring into these titles with Tove by my side answering my questions and giving tips & tricks, so without further ado let’s dive in on what I learned and experienced.
Code Vein is a third person action role playing game (RPG) where we take the role of a Revenant.
“In the not too distant future, a mysterious disaster has caused the collapse of the world as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgement. At the centre of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fights to survive, blessed with Gifts of powers in exchange of their memories and a thirst for blood” – Bandai Namco Factsheet
The first thing that came up in my mind when I started to play the game is that Code Vein has a lot of the same aspects and mechanics as Dark Souls and Bloodborne. But then again manages to differ itself with the “not so gloomy atmosphere”. Not that Code Vein is set in a dark environment or era, but the feeling of it all differ a lot from his competitors and that is a good thing as it gives more personality and new challenges to approach.
And for those who wonder; No, you do not need to stay away from the light or keep track of sucking blood to stay alive (sort of). Our hero has sold his memories to gain the powers of a vampire to defeat the monsters in this world, and we get focus points by absorbing the blood of our enemies. We need to use focus points to use different types of abilities such as reviving your teammate, electrifying your weapons, gaining more armor etc.
I must admit I was a bit proud defeating the last boss in the playable demo with just 1HP left and no revives left from my NPC teammate. Especially when Tove told me that she hasn’t seen one made it so far and defeating the boss yet. Overall my experience with Code Vein was both frustrating and joyful as a videogame should be, the small part I got to play was challenging and gave me the sense of accomplishment when I finally managed to kill that one monster or boss.
I almost can’t wait to get my hands on Code Vein yet again to explore more of this world and defeating more monsters, but I’ll have to wait for now as the release date hasn’t been announced yet but it will be released on PlayStation 4, Xbox One and PC during 2018.
Next up was SoulCaliber VI, a weapon based fighting game. You can compare this game with Tekken and Street Fighter if you aren’t familiar with the SoulCaliber series. During my visit and testing of SoulCaliber VI only two characters was announced and playable in the demo, Mitsurugi and Sophitia. Two maps as well was available in the demo, Shrine of Eurydice Cloud Sanctuary and Snow capped showdown.
Bandai Namco announced a few more characters a few days later such as Grøh, Xianghua, Kiik and Nightmare.
“Xianghua learned how to wield a sword from her mother, Xiangfei, and the sword she inherited from her is a priceless treasure. When she was a child, she was enraptured by the beauty of her mother practicing the sword. Xianghua has added her own moves to the techniques. Her personal style relies less on taking her opponent down with head-on attacks and more on feints—landing a decisive blow only after her opponent has left an opening for her to exploit. The beauty and deadly grace of her movements can make it seem that she is dancing with her sword, and can captivate even her opponents!
Ever since the tragedy brought by the Evil Seed befell Ling-Sheng Su, Kilik has kept the Kali-Yuga firmly by his side. As the final successor to Ling-Sheng Su’s techniques, he has devoted himself to his training, and is currently studying esoteric techniques under the legendary warrior, Edge Master.
When facing Nightmare, one must never forget that he is able to at least partially unleash the power of the sword. If he does, payers have to be prepared for a blow designed to kill in one fell cut. The souls of those struck down and devoured by the sword are like books that get added to the blade’s seemingly never-ending library of fighting styles. Is there anyone who can stop the river of blood this sword leaves in its wake?” – Bandai Namco
Playing SoulCaliber VI against other players truly gives a lot more enjoyment than playing against NPC’s. It did give me a brief of a challenge in the beginning, but when I got the hang of it got a bit easy (but then again, I played on the normal difficulty and wasn’t quite sure if I could switch it up), but playing against Tove or Audun from Gamer.no gave a lot more challenge and sense of accomplishment, same as Code Vein. Either pushing the opponent off the ring, using the special attack to finish them off or simply blasting their clothes off was incredibly satisfying. (I’m sorry Tove)
Overall my experience with SoulCaliber VI left me with curiosity of wanting more and leaving the hotel was a bit hard, as I know it will be a long time before I can get my hands on the game again. But for now we already know that SoulCaliber VI will be released on the PlayStation 4, Xbox One and PC during 2018. We also know that it will feature; (taken from a factsheet from Bandai Namco)
- Dynamic fights enhanced fights by cinematics-styled combat
- State of the art graphics powered by Unreal Engine 4
- An epic story mode of the struggle for the two swords
- A complete roster of returning characters and newcomers