Written by: A member from Ærre Dritt

Name: Battlefleet Gothic: Armada 2
Developer: Tindalos Interactive
Publisher: Focus Home Interactive
Platforms: PC
Reviewed on: PC
Early Access Released: Phase One Beta 05.-12.12.2018
Initial Release Date: 25.01.2019
Acquired: A copy of this game was provided from a publisher for review purpose

I got the challenge of extending my library of preferable games with the extended challenge of writing a review of a game from a genre I know very little about. I took this challenge and set the way for the review of a game based on some tiny pieces of diecast metal painted by nerds. A game set place in space with strong characters, fractions, lore and all that jazz. What’s the worst that can happen, right?

OH! I could misread the information sent to me on the window of time the review game can be played and end up just trying it for 52 minutes. That might happen and it sure did.

So this is a review of the first 52 minutes from someone who does not know a thing about the franchise or the first game. Keep this in mind!

Battlefleet Gothic: Armada 2 is an RTS from Tindalos Interactive combining the grimdark future of the Warhammer 40k universe with a keen simulation of naval combat. As it’s based on the tabletop game it also has the same twelve factions (And sub-factions, of course).

The Good

  • The narrator in the prologue has a cool voice.
  • It’s in space.
  • There are guns.

The Bad

  • Insanely complicated gameplay.
  • A lot of unknown characters and lore to read up on.
  • Not for noobs to the genre.
Overall
5/10
5/10
  • Beta Phase One Score - 5/10
    5/10
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User Review
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Verdict

This challenge did not do anything to widen my horizon in games, as Kim told me it might do taking the challenge. I did have a good time listening to the awesome narrator voice telling me what to do and I did chase some small spaceships and shoot with my laser cannons. I think someone should do this justice and make a follow-up when the game releases because I really think the game might fit the right-minded people. It never clasped me to the computer like other games tend to do and I guess this is just the nature of the genre.

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