Devil May Cry 5 – Review

Name: Devil May Cry 5
Developer: Capcom
Publisher: Capcom
Released: 08.03.2019
Platforms: PC, PlayStation 4, Xbox One
Reviewed on: PS4 Pro
Acquired: A copy of this game was provided by a publisher for review purpose               

I’ve always been a huge fan of the DMC series, and hack n slash in general!
So when I got the opportunity to review this main line DMC game I jumped the wagon immediately, being excited to see the outcome and fates of Nero and Dante, and see what would happen from the previous game with their story and character development, I was hyped, the game certainly delivered, but some places it fell short, without further ado, lets jump into the details


The story takes place five years after the 4th game, Nero has set up his own demon hunting agency based out of a van Dante gave him with support from Kyrie and his engineer, Nico. Before the main events taking place in the game, Nero encounters a dying demon who rips off his Devil Bringer arm and uses the Devil Arm Yamato to open a portal to escape in. A few days later, a man known as “V” comes to the Devil May Cry office to hire Dante, Lady, and Trish to kill a certain returning demon.
Both Nero and Dante arrive in Red Grave City to dispose of this demon named Urizen who planted the Qliphoth tree that’s corrupting the city and feeds off on human blood.
Ultimately, Dante and Nero are defeated in this first encounter versus Urizen, and now they must find a new way with this mysterious new character V to stop the Qliphoth from growing and defeat Urizen.

It’s a good and solid plot, if you are already invested in the story from previous titles this can work out quite well, however, in some points it doesn’t make sense, and the story is really short compared to other titles, I did enjoy how you got to jump between some story elements, were there was some jumping between past and future happenings in the story, I think this worked out “ok” but I would have liked a bit  more exposition in the plot

As characters, you can definitely see the characters have evolved a bit more from previous titles as well, Nero has become a lot more confident in his abilities after all the hardships he had to endure through the 4th game, Dante is the usual cocky self, and is still over the top overpowered, but that is how we know him.



Now the graphics are really a step up here, both the setting environment, the music, and the characters all look stunning, and everything is so fluent, this is where Capcom proves again that they can actually develop solid games, but sometimes they can have some bumpy roads

My favorite aspect of DMC5 is the soundtrack, there is nothing better than hearing the music blasting while going for the SSS rank in fights!

What I am trying to say, the game has dark visuals as it usually does, not as dark and gloomy as the 4th game, but it’s still perfect in its own right, cause it still tackles creepy elements and boss fights right.

One thing I do can complain over, however, is the lack of enemy variety in color schemes. Compared to DMC4 where enemies had different color patterns and creative looks, some enemies look bland now and only a few are actually memorable, I understand that with newer graphics and technology, they wanna make look everything realistic, so they sacrifice convenience.
The soundtrack is phenomenal and fits with the setting, both Devil Trigger and Subhuman while I enjoy Devil Trigger, Subhuman makes me feel more aggressive playing as Dante, and that is a good thing, cause it fits with his more “powerful” setting



Gameplay is DMC5 is phenomenal, they improved on a lot from the previous title, and you can clearly see that with the fluent combo work, and the different playstyles you get from both Nero, V, and Dante, Nero is the all-around balanced character, Dante is offense as priority, and as in DMC4 he has some other weapons at his disposal than Rebellion, including a new motorbike he can use as a weapon, and V is all over the defensive character, who uses two shadow minions as his offensive stuff, and a big golem called “Nightmare” which acts as his Devil Trigger.
V is a new addition to the DMC lineup of playable characters, and I will be honest, first time playing V I was a skeptic, but V was really fun on some points and an easy way to get S rank.

Nero’s Devil Breakers, are the new addition to his play style, since he lost his arm in the plot of DMC5, Nero’s mechanic, Nico made him, and I can tell you there is huge variety in these Devil Breakers, they all have a different kind of abilities and usage, some of them help you avoid attacks easier, others help you pin down single enemies, and some even help you do easier damage from afar.

V as the new character, has a really different skill set, since he uses the minions at his disposal, which is Shadow, Grifter( I think the birds name was?) and Nightmare, since V can do all his damage from long distance without being directly in the fight it makes him really easy to play, the only thing V has to do himself, is finish an enemy that has been damaged to low HP by pressing Circle on them when his minions have damaged them down, since they can’t be finished quicker ( they can get killed directly by his minions but it takes longer time like that since they get a second health bar V can 1 shot)

Besides that, V works like the others, where his minions have different combo sets and everything he has at his disposal, it’s a new way to play, but its pretty fun! Explaining DMC gameplay, in general, is pretty hard, it is something you need to experience.



Controls are almost the same as older titles, however, some changes are there and its a welcoming one.

Lock on targets is the usual R1, Melee attack is again on Triangle, Gun Attack on Square, Devil Breaker on Circle (If playing Nero) Jump on X, and L3 to change lock-on, also using the arrows to changing weapons as Dante.

If you want to use Devil Trigger it’s on L1 by default with Nero it’s removing his devil breaker to get away from dangerous situations.

This control scheme works well, however dodging is still a problem, using the joystick while locked on for either right or left input, while pressing the Jump button, I’ve never liked that way of dodging, so that is sadly a negative aspect for me.

However everything else works pretty fine, the only character I really have an about is V cause he feels so heavy when trying to avoid damage or dodging, compared to Nero and Dante where you can actually avoid damage, where Dante have his style-changing to Royal Guard, and Nero dodges fluently.


Replay Value

With the different difficulties you unlock after completing the other difficulties, there is a lot of replay value if you like playing the same stuff over again just harder, there will, however, be a bloody palace update 1st of April, which is DMC tradition, and you should definitely check it out!

You do, however, get unlocked a bunch of stuff for all the characters (except V) that you can use in a new game+ or higher difficulties for later replay value, which lifts it up quite a bit.
In the previous titles, I was never shy to play it through again and I enjoyed every minute of my raging cause I died on Son of Sparda difficulty.


You can check out our review policy right here, if you wonder how we set our scores.

  • Story - 6/10
  • Graphics - 8/10
  • Gameplay - 8/10
  • Controls - 7/10
  • Replay Value - 5/10
User Review
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Devil May Cry 5 knows what kind of game it is, it doesn’t try to be anything else than a mindless fun hack n’ slash game, while the story can be cringy and not make sense most of the time, it is all forgiven by the great and memorable boss fights, environments, and playable characters.

Devil May Cry 5 shows why Capcom can still develop good games, and even though they had some bad titles in recent years, all is forgiven with DMC5 in my book.


  • Great and fast-paced gameplay
  • Good and fun to play characters
  • Combat is fluent and gives some variety


  • The story is kinda all over the place.
  • The game is somewhat short

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