Name: Crash Bandicoot N.Sane Trilogy
Developer: Vicarious Vision
Publisher: Activision
Released: 30, June 2017
Platform: PlayStation 4
Remember the time when we all wondered and complained when Crash Bandicoot first was announced and what a rip off it would be from Super Mario? Well that surely wasn’t the case, and this orange, spinning and fruit loving creature jumped right into our hearts. He also became one of PlayStation’s biggest icons back in 1996. Naughty Dog truly have given us a fun and challenging platforming game. And now, a decade later, he’s back again in a remastered trilogy pack from Vicarious Vision and Activision. Naughty Dog was supposed to make only three games, but they finished up Crash Racing and that was the end of Naughty Dog’s Crash games.
The rights were given to Universal Interactive Studios, Konami, Activision, Vivendi, Sierra Entertainment and Sony Computer Entertainment. But let’s head back to 2017, in this N.Sane Trilogy pack from Vicarious Vision. What have they changed from the original? What have they added? Is it still good? Let’s find out:
Launch Trailer
Graphics and Sound
This trilogy is packed with HD upgrades, futuristic visuals, and much more “flashing dazzling” colours. I could really see that Vicarious Visions has done a great job polishing Crash. You might recognise the soundtrack in this trilogy, but it isn’t the original track. It\s not a bad thing and I might even try to find myself a soundtrack CD somewhere.
(You can play as Coco whenever you want in each game)
Gameplay
As we all know, or maybe it’s just me, the gameplay is the main thing I look at when I play a new game. And as I remember from my childhood, Crash Bandicoot was crazy challenging. It might make Dark Souls seem like a piece of cake sometimes, but was Crash Bandicoot this difficult before? I had to find out, so I took my house apart to locate my old PlayStation console and dusted off the original PS1 copy of Crash Bandicoot. The startup sound the PlayStation logo does in the beginning still gives me chills. Back to the main issue here; was Crash difficult to play earlier? Yes and No is my answer to this question. The first games was challenging before in it’s own way and today’s version might feel difficult because the gameplay is a little different. For example, when you jump the rules of gravity are not obeyed and Crash crashes into the ground in a bit of a premature and unnatural way. In spite of this, and the more challenging level design, the game runs smoother than earlier versions, something that we greatly appreciate.
- Great flow in the game
- Nostalgic feeling / preserved well
- Challenging
- Might feel a little odd regarding modern design on outdated design
-/+ When finished you’ll ending up wanting more…
