Diablo III: Eternal Collection – Review

Name: Diablo III: Eternal Collection
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Released: 27.06.2017 (PlayStation 4/Xbox One), 02.11.2018 (Nintendo Switch)                      Platforms: PC, PlayStation 4, Xbox One, Nintendo Switch
Reviewed on: Nintendo Switch                                                                                                          Acquired: A copy of this game was provided by a publisher for review purpose

Diablo III generated enormous amounts of hype around the time of its first release. But say you didn’t get around to playing it, or any of the previous ones. As someone who falls into this category, I’m excited to look at Diablo III: Eternal Collection as a newcomer, and see what has drawn the attention of so many before me!


Might as well start with the part I’m the iffiest about, even though that’s really not saying much. Diablo III has a main story with subtle differences depending on which class and gender you choose for your character. I chose the monk because sometimes the simplest way to deal with unspoken horrors is to simply punch them. The game begins with a captivating narrative cutscene, which got me hooked right away. I was excited to play, to learn more about the state the world was in and how in the world we could fix it. Unfortunately, while the plot itself was engaging, the dialogue felt a bit stale and unengaging, which did break immersion a bit, but it’s still an exciting ride. I also felt like there was some lost potential with each class having somewhat different stories, which could have been built upon a little more. 7/10



The narrative cutscene I mentioned? Beautiful. It’s far from the first piece of media to use the style of illustrations in a book to tell a story, but that’s more of a testament to how well it works in this type of setting. The traditional cutscenes also look great, even on the Switch’s portable setting, which was mainly the way I played it. Playing through the game, it makes great use of colours, with areas like a rainy forest and a graveyard looking drab and dark, and certain dungeons having a mostly red layout to signify that you should expect danger and bloodshed. Something as simple as that can go a long way in creating an immersion. There didn’t appear to be any lag even when playing on handheld, and the UI was orderly and well put together. 9/10



If you like mowing through enemies like you’re a 1000 degree knife, then Diablo III is the game for you! There’s something incredibly satisfying about leaping into a horde of baddies and seeing that combo meter stack higher and higher, and to be rewarded with extra exp depending on how high it gets. Speaking of rewards, the drop system in this game is incredibly generous, and I more often than not found myself with a full arsenal of loot to bring back to town. What can you do with so much loot? Well, you can always sell it for some quick cash, or take it to the blacksmith for dismantling so you can make new, better stuff. Don’t like the way something looks? Take it to a nice old lady for an arcane makeover! Apart from a certain amount of linearity within each act, the world is your oyster! 9/10



As with any game with a similar hack-and-slash style, button allocation is important. Diablo III once again delivers with a solid setup that flows well with the style of the Switch. Each move is easily accessible, with little icons in the corner to let you know which moves you currently have equipped in each slots. You’re free to experience with the moves you like best, with little readjustments to the controls. If I had to pick one negative here, it would have to be the dodge roll. With its bit of a delay and somewhat off direction it can cause your character to go rather off course or snag on walls you intended to roll past, but that’s a minor complaint. 8/10


Replay Value

While I haven’t had the chance to delve too much into it myself, I can see that Diablo III has plenty to offer in the name of replayability. It is easy to get into, but offers extra challenges for veterans. Whether you want to play around with each class while replaying the campaign or jump into the fray with greater rifts and conquests to earn yourself a spot on the leaderboards, Diablo III has got you covered. 8/10

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  • Story 7
  • Graphics 9
  • Gameplay 9
  • Controls 8
  • Replay Value 8


As a newcomer to the Diablo franchise, I have no problems seeing why Diablo III generated as much hype as it did. It is a solid game that suits a wide variety of playstyles, and I imagine it’s just as satisfying to play it hardcore to earn yourself a spot on the leaderboards as it is to play it casually just to earn yourself some sweet loot. There are some weak points, like the story and conversations feeling stilted at points, but it doesn’t distract from the great worldbuilding. The gameplay was incredibly smooth on the Switch, meaning there’s nothing stopping you from playing a very satisfying console remaster on the go. All in all, a game I will certainly come back to.



  • Visually pleasing
  • Highly satisfying gameplay
  • Wide variety of playstyles


  • Stiff interactions
  • The plot didn’t quite reach its potential


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