I’m a huge fan of the RTS genre (Real Time Strategy), and Battlefleet Gothic Armada 2 was one of the titles who really got my interest at Gamescom this year. So what is this about?
“Battlefleet Gothic: Armada 2 is the new real-time strategy game adapted from Games Workshop’s famous tabletop game that portrays the epic space battles of the Warhammer 40,000 universe.
Expanding on the groundwork laid out by the first game, Battlefleet Gothic: Armada 2 is a full-blown sequel – bigger, richer, more impressive and more ambitious than the original game. It will include, at launch, all 12 factions from the original tabletop game and its expansions it is based on: the Imperial Navy, Space Marines, Adeptus Mechanicus, Necrons, Chaos, Aeldari Corsairs, Aeldari Craftworld, Drukhari, the T’au Merchant and Protector Fleets, Orks, and finally, the Tyranids.
The latest dramatic story development in the Warhammer 40,000 universe, the Gathering Storm and the 13th Black Crusade, serves as the canvas for three extensive and dynamic campaigns with high narrative values, focusing on the Tyranids, the Necrons, and the Imperium. Explore the systems in the Eye of Terror, with or against renowned characters such as Belisarius Cawl, Gulliman and more.
With bigger battles, refined gameplay, improved multiplayer modes and features for a better and more balanced online experience, as well as improvements across the board and even more customisation options for fleets and ships, Battlefleet Gothic: Armada 2 promises to be the ultimate Warhammer 40,000 space battle experience.” – Tindalos Interactive
Key features of the sequel:
- All 12 factions from the original tabletop game will be available
- Three dynamic solo campaigns (Tyranids, Necrons and Imperium)
- An ambitious, full-blown sequel featuring epic battles with far larger fleets
- Refined and improved gameplay, including new choices for ship customization
- Improved multiplayer modes and features for a better online experience
- The first videogame in Games Workshop’s new ‘Gathering Storm’ setting
What really stood out, and that impressed me during my playthrough. Is the touch of minor details, such as the ability to boosting your moral of your crew on each ship, bracing for impacts and tons of other strategic abilities such as teleporting mines onto the map (within the range of your ship). If the moral of your ship goes down, mutiny might occur, you can however board floating ships to add to your’e fleet. During my playthrough, the map looked like a big net with asteroid fields, capturing points, and other elements to give you the feel of the massive universe. You can zoom in and out, to spectate battles or just drool on your amazing ships.
You can control the speed of the match (offline against AI’s) to give you more of an advantage and training to achieve that strategic victory. I can’t wait until release to play more, and see what Tindalos Interactive can bring us within this title.
For now the release is set to January 2019 for PC.