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torsdag, august 18, 2022

Star Wars Jedi: Fallen Order – Review

Name: Star Wars Jedi: Fallen Order
Respawn Entertainment
Electronic Arts
Platforms: PC, PlayStation 4, Xbox One
Reviewed on: PlayStation 4 Pro
Acquired: A copy of this game was provided by a publisher for review purpose

There’s a lot of various Star Wars games available nowadays, and some titles we hoped to see the light has been canceled, such as Star Wars 1313. EA keeps on holding on the Star Wars license even with some of the fallbacks that battlefront 2 had and the cancellations that were the result of it all, and this time the developer studio Respawn Entertainment is up next to give Star Wars a go. But can Respawn Entertainment keep up the great quality they delivered to the Titanfall series and Apex Legends?


In a galaxy far far away, taking place between Episode III: Rekindlevenge of the Sith and IV: A New Hope the Jedi is almost distinct after the massacre of Order 66. Playing as the last Jedi, you must complete your training and rebuild the Jedi Order before the Inquisitors hunt you down. Jedi Fallen Order feels like a typical fan-fiction, character-building of the main characters is weak, it’s obvious that a lot of the characters have a lot of backstories, but I can’t lose the feeling that I’m not interested to look deeper into it, and that includes our main hero Cal.

That being said, there are individual characters throughout the story I encountered that has its funny or epic moments, such as our robotic companion BD-1. I do believe that some of the reasons why the story feels weak are because of the script and voice acting. The fundamentals of a great story are there but are being presented in a mediocre way and it doesn’t help that the story is being pushed & rushed forward.


Okay, let’s be honest, we’re a bit late with this review and that means a lot of other media and influencers have published their opinion of Star Wars Jedi: Fallen Order. There are a lot of various opinions, but the biggest variation is the graphics. I’ve reviewed this title on the PlayStation 4 Pro and had a brief look at the PC version with the help of EA access. If you are one of those idiots that can’t put aside the PC master race agenda instead of joining the real gamer community, you now have a good reason since PC is better. The difference between the PlayStation version and the PC version is huge and at some points game-breaking. (More on that under the gameplay section)

3D-models on characters and objects takes a lot of time to load in, textures are blurry or incomplete, animations aren’t fluent, and there is a lot of latency and characters constantly freezes during cutscenes and during gameplay. On the PC version, however, details such as textures, environmental graphics, lighting to mention some are more polished and looks a lot better, even the animations are more fluent. But this is a review of the console version, and I must say I’m really disappointed, but I’m not going to totally slaughter the score in this section, as some aspects, scenarios, and objects do look great on the PlayStation version as well, it’s not top-notch compared to other titles in this generation of video games, but it’s decent.


When Respawn Entertainment first announced Star Wars Jedi: Fallen Order at The Game Awards I was stoked and intrigued, and couldn’t wait to see what the creators of Titanfall could do with the Star Wars license. Months go by and at an EA media briefing we finally got to see some gameplay footage, I was skeptic because of the mediocre graphics, but the gameplay looked awesome and I almost fell into the dark side to be able to play this game. And finally, the moment I’ve waited for arrived, I got to play the game early on and again for review purposes.


The moment I learned that the combat system in Star Wars Jedi: Fallen Order was souls-bourne inspired, I’ve wanted to lay down in my shower with the cold water running and just cry. Don’t get me wrong, I love playing Dark Souls and Bloodborne, so why the hate on this combat system you say? In my opinion, this type of system works perfectly with games such as Dark Souls, and that’s because of the setting and intended difficulty. Once they added this type of combat in Assassin’s Creed: Origin and Odyssey I felt like the fanboy in me was betrayed and my beloved series was gone into the evil plans of the templars.

Star Wars Jedi: Fallen Order falls into the trap of “Darth Souls” *pun intended*, it feels like a cheap Dark Souls game with some cool Star War effects, and that’s not what I expected nor want in a Star Wars game, simply because it doesn’t suit the theme. I.e Star Wars Force: Unleashed, the gameplay is fast-paced, you can use the force on almost anything, and the satisfaction of using the lightsaber with the hack & slash combat style is incredibly satisfying. While in Jedi Fallen Order the gameplay is slow and the usage of the force is limited, you can try to defend the usage of the force by saying Cal is learning and don’t know how to use it properly, but the pace and the results of his training near and after the endgame is incredibly slow and a waste of potential.

I’m fine with videogames copies or uses game mechanics from other titles to their own game, and Star Wars Jedi: Fallen Order is no different there. It feels like a hybrid of Uncharted, Dark Souls and Tomb Raider. To give examples, combat style copied from Dark Souls, wall running, climbing and other various parkour movements copied from Uncharted and Tomb Raider. I could give a lot more examples, but the bottom line is that Jedi: Fallen Order doesn’t bring anything new to the table.

A lot of the level design feels rushed, as I multiple times got stuck in objects, got stuck on levels because I had to find an exact point where I could jump from to be able to jump to the other side, especially on levels where the character automatically slides and a gap appears.


The schematics are easy to learn, its simple and almost one hundred percent responsive. The PlayStation version has an issue (might be updated, I hope) where the response time is a bit low, making crucial movements in combat difficult, as your character responds a bit later after you pushed a button. Blocking using the lock-on targeting system doesn’t work at all, as the camera movement and by not least blocking didn’t impact the gameplay positively at all. My movement was limited, and I always got hit regardless of what I did, dodging, blocking, parrying, etc. It simply didn’t help at all.

Replay Value

The world of Jedi: Fallen Order is a brutal place, especially since Respawn Entertainment decided to use the souls-like combat system. So it’s easy to say that playing through the story once more on a higher difficulty provides a great challenge to players who love this type of genre. Besides that, there are multiple collectibles to locate, cosmetics for Cal, BD-1 and Mantis (your spaceship) and of course obtaining enough skill points to unlock everything on Cal’s skill tree.

Denne bildekrusellen krever javaskript.

You can check out our review policy right here if you wonder how we set our scores.

  • Story 6
  • Graphics 6
  • Gameplay 5
  • Controls 9
  • Replay Value 8


I’m disappointed at Respawn Entertainment on the decision to create this like a souls-borne genre with Star Wars effects, the whole Jedi experience is gone. Putting that aside, this souls-borne inspired game is decent at best, as it borrows mechanics from other games but executes it decent at best in their own game. The story feels rushed, and the PlayStation version has a lot of glitches/bugs and graphical issues that are game-breaking at some points. (I had to restart my save two times because of this) But then again, this also might be one of the best next-generation Star Wars games.

User Review
0 (0 votes)


  • High Replay-Value
  • Some epic Star Wars moments


  • Combat mechanics that doesn’t suit the theme/setting
  • Graphical issues
  • Blocking and dodging
Kim Haug
Kim Haug
Eier og daglig leder av Ulvespill Interessen min for spill er så stor at jeg bestemte meg for å starte opp egen spillnettside, why not? Har skrevet spillnyheter og anmeldelser siden 2011

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