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mandag, mars 27, 2023

Devil’s Hunt – Review

Written by: Kimberley Mathisen

Name: Devil’s Hunt
Developer: Layopi Games
Publisher: 1C Entertainment
Released: 17.09.2019
Platforms: PlayStation 4, Xbox One, Nintendo Switch, PC
Reviewed on: PC
Acquired: A copy of this game was provided by a publisher for review purpose


The game is based on the book Equilibrium, and the story folds out in that you, Desmond, is having a difficult time in his life. He wants to purpose for his girlfriend but finds her and his best friend in bed together. He tries to take his own life but finds himself in hell signing a deal with Lucifer. The next thing you know is that you are thrown back into reality chasing down monsters and gathering their souls.

I didn’t feel like the story was interesting enough, and a little more effort from the writers would have made a whole new level to this. for example, you don’t get any information at the beginning where you are or what to do, and when you end up in hell you have to guess where you are. You get a lot of cutscenes that are way too long to want to pay attention to so you end up skipping them later in the game to get more actual playtime.


The graphic is underwhelming for being unreal engine 4 and looks somehow unfinished. You will find yourself missing some effects now and then, but overall there are some good graphics set out throughout the game.


Maneuvering the character is difficult. You feel like you are trying to move around, and the person you are playing will not respond to what you do right away. The combat in this game is decent, with that you have a good overview over the enemy you are facing, but if you are starting to look around too much, you will change target, unwillingly.
Voice acting seems halfhearted and could be done in a much better way. Lip sync is not present, and sometimes the voice comes before the character starts to talk.

This game seems unfinished, and you pretty much do the same thing over and over again, with a lot of cutscenes that take a long time to load in to watch, and the finishing move to get a soul is the same all over the game. You do get a skill tree to play around with when you get more souls, and in here you can get some decent skills of your liking.


The controls are hard to use before you get really used to them. If you turn too quickly you will end up facing a completely different direction than you started in. It is easy enough to learn which button to press at the right moment if you pay close attention, but other than that is not much to say about them other than it feels ok.

Replay Value

The game is just all about doing the same thing and after complete the game on a normal level, it doesn’t really make me want to play it again. If you like to play a game with a lot of cutscenes and a few jump-scares now and then, then this game is just for you.
For me, it looks like a mashup of the first Darksiders, Soul Reaver, and Prototype.

Denne bildekrusellen krever javaskript.

You can check out our review policy right here if you wonder how we set our scores.


  • Story 6
  • Graphics 4
  • Gameplay 5
  • Controls 4
  • Replay Value 5


Personally, this game was not for me. I didn’t like the playstyle and it felt too much like an unfinished game. In the beginning, you do get a few jumpscares from the sounds around you. Another hack and slash. If you do love to hunt down monsters, destroy them and grab their souls for your own character growth than this game is just for you.

User Review
0 (0 votes)


  • Able to skip cutscenes
  • Have some potential


  • Too many cutscenes
  • Repetitive gameplay
  • Small bugs and glitches that break immersion.

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