At Gamescom, we had the pleasure to meet one of the swiss developers who has taken over the license to create a new transport simulator game. He introduced us with a quick list over new features arriving in the sequel and showcased very fast how the game works. It was a bit difficult to get every single detail, as there is a lot of new stuff.
One of the main differences from the first entry of this series is that you can now control even more vehicles, not just trains. You also have to be able to balance economics, so that you can create trading routes between cities, so each city can get the resources they need. You can plan routes with trains, airplanes, trucks and so on..
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- Free play with countless configuration possibilities
- Three campaigns across three continents with over 20 hours of playing time
- Editors for creating maps and editing saved games
- Three landscape types: moderate, dry, and tropical
- Realistically modelled vehicles from Europe, America and Asia
- A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
- Modular train stations, bus and truck stations, airports and harbors
- Realistic transport simulation including one-way streets and light signals
- Editable and paintable terrain with realistic effects
- Intuitive construction tools for building railroads and more
- Display important data such as traffic and emissions, on separate layers
- Dynamic economy and city simulation
- More than ten economic chains with associated factories and goods
- Cities with countless residential, commercial and industrial buildings
- Detailed game world with physics-based lighting
- Individually simulated land animals, birds and fish
- Over 50 challenging achievements in free play mode
- Extensive modding support via the Steam Workshop
Transport Fever 2 is set to release on the PC in Q4 2019.