Iron Harvest was one of the few strategy game titles I was really looking forward to testing out at Gamescom this year. But what is Iron Harvest?
(Copied from a press release)
⦁ We think that in a strategy game, tactics and planning should be more important than action and clicks per second.
⦁ We give players a lot of freedom. The levels are usually “sandbox levels”, which means that there is not “one correct way to play the level” and the player has to figure out what the level-designer wants from him. Instead, we give you a problem and a set of tools to solve the problem any way you come up with.
⦁ There is a wide range of possible tactics.
⦁ Iron Harvest gives you time to come up with a plan, execute the plan and adjust it on the fly if necessary.
⦁ Cover and armor plays a big role in the game.
⦁ Rifle bullets can’t penetrate the armor of a huge mech and an infantry unit in a trench or behind cover will get a lot less damage than a unit in an open field.
⦁ Almost everything in the game is destructible – if the weapon is powerful enough. So no cover lasts forever.
⦁ We want units to feel important. There is no “one unit blob fights another unit blob” in Iron Harvest. Instead, you have to use your surroundings and unit abilities to win.
⦁ Units can level up twice, get stronger and gain new abilities. You should try to keep experienced units alive.
⦁ Heroes are no god-like super-units. Instead, they offer additional tactical opportunities. They are the most versatile units in the game.
⦁ We think it has been too long since the last really great RTS single-player campaign.
⦁ Iron Harvest features a mature story, told from the perspective of the three different factions. In each campaign you play a different hero.
⦁ There is an over-arching story for all three campaigns. Think “Warcraft 3”.
⦁ The World of 1920+ is a truly fresh setting. There are not that many games which take place between WW1 and WW2 and we doubt any of them features giant mechs 😉
⦁ After a $2 Million+ crowdfunding campaign, Iron Harvest has been in development for a little over two years at KING Art Games. The game will be published by Deep Silver.
Each mission in Iron Harvest will last approximately 45 minutes, and there will be 21 missions in total. I got the opportunity to test out one mission at Gamescom, and I must say that the RTS mechanics works perfectly. The gameplay is easy to pick up, and there is a lot of hints on more in-depth mechanics on diverse units.
⦁ Iron Harvest is bigger than many RTS at launch.
⦁ Three playable factions with over 40 unit types and 9 heroes.
⦁ Three singleplayer campaigns with an overarching story (21 missions).
⦁ Singleplayer & Co-op skirmish matches.
⦁ Singleplayer & Co-op challenge maps.
⦁ Competitive multiplayer (ranked matches, leagues).
⦁ Free DLCs & Updates.
Iron Harvest is set to release on the PlayStation 4, Xbox One and PC 1st of September 2020.