Name: LEGO DC Super-Villains
Developer: TT Games
Publisher: Warner Bros. Entertainment
Platforms: PC, PlayStation 4, Xbox One, Nintendo Switch
Reviewed on: PlayStation 4 Pro
Acquired: A copy of this game was provided by a publisher for review purpose
Who hasn’t wanted to be a super-villain?! Like if you could be the most villainous villain ever, without consequences, how many seconds would it take you to agree to that offer? I certainly didn’t need long and got going with LEGO DC Super-Villains!
LEGO DC Super-Villains revolves around, hang tight, you being a super-villain! After a immensely complete character creation, my blue-haired LEGO-self was finally ready to join Harley Quinn, The Joker and the rest in making villains triumphant once again!
I must admit I haven’t played through all of the content, but I’d say I’m close. And yes, I do like the story that’s been told so far. Sure, it might be a little cliche at times, and there’s only so much freedom you can take when it all needs to fit in the DC universe. Time and again though, I found myself saying “I’ll just do one more story mission, and then off to bed”. So basically, as long as you don’t expect an Oscar-worthy story, you won’t be disappointed. This was simply too much fun for that.
As with any other LEGO game the graphics of LEGO DC Super-Villains is child-friendly, yet it looks really good and has lots and lots of charm. In addition, the game runs very smooth, with a stable framerate, even in resource-heavy sequences. Another thing I was very pleasantly surprised by, was how much personality each of the LEGO versions of my fellow villains had. Even without his signature laughter, The Joker had that maniac look he’s known for, much to my pleasure. Sound design wise too, LEGO DC Super-Villains has a solid performance. The voice acting is quite good, the environmental sounds are good, but best of all is the theme song.
Seriously, do give this a listen, it’s awesome!
There’s really just one thing I don’t quite like about LEGO DC Super-Villains; the way you’re told when you can interact with things. I admit this is part gameplay, part graphics, but as my main issue is the time it takes for the hints to come up on screen I’ll put it under graphics. Adding to my frustration is the fact it is very similar to the symbol used to show what character you’re controlling when they are partially hidden behind an object, and more than once I found myself very confused what the game tried to tell me.
The gameplay in LEGO DC Super-Villains is really good, let that be clear. There’s lots to do and things to unlock (more on that in the replay value section). Obviously, you’re free to just play the story and get done with it, but you’ll miss out on an exploratory masterpiece. Say that you’re not happy with how your villain looks after the first making, then explore and do some missions and voila, you’ve unlocked new things to equip.
Supposedly the game features 174 unique characters, which I don’t doubt for a second. I don’t have the count of playable characters, but there are lots of them, and all have their own unique powers and personalities. This allows for LEGO DC Super-Villains to have lots of different gameplay mechanics. For example, Catwoman is great at sneaking around, The Joker is a master at persuading goons to help him, and then there’s you, who can change up your abilities whenever you feel like it. And the same goes for pretty much every playable character, they all have some feature you’ll need at some point in the game.
Unfortunately, the controls are the weak point of LEGO DC Super-Villains. They’re not bad, far from it in fact. But there are some things I found slightly annoying. For example, driving in the open world was a horrible experience. I can’t remember struggling so much driving around a corner without crashing in any game. There are also some small annoyances when it comes to controlling the characters during missions, where, at times, the controls felt a bit sluggish and too unresponsive. For the most part, though, the controls worked well, and running around beating up cops was easy-peasy lemon squeezy (whereas controlling the car would be difficult-difficult lemon difficult). The different things that the buttons do feel logical, and were all easy to learn. If I remember correctly most of the controlling is the same as in the last LEGO game I played, Star Wars. But with some tweaks here and there to make it a more fluent experience.
This part is where LEGO DC Super-Villains really shines! There’s so much to do, redo and explore in LEGO DC Super-Villains that I don’t really have a word for it. Then there’s the world itself, it’s massive (at least in LEGO scale). And there are lots of collectibles to find, places to explore and quests to do. Oh, and we mustn’t forget the mission areas, once you’ve finished an area you are free to go back there with other characters to unlock more rooms, etc.
Replay Value 9
I must say I am impressed by how great of an experience LEGO DC Super-Villains turned out to be. Misunderstand me correct, I know LEGO games can be good, but I didn’t imagine them being this good. LEGO DC Super-Villains might be the best of the lot so far, and that’s no small feat. It’s a rather cool story, it looks great, it has amazing gameplay and finally, there’s so much to do that you can lose yourself for hours upon hours. The only complaints I have are minor details such as the driving and some of the graphical stuff. All in all, I truly enjoyed LEGO DC Super-Villains, and can’t wait to be back once the DLC arrives.
User Review( votes)
- Looks good
- Almost too much to do
- Some of the controlling could be better