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Hellblade: Senua’s Sacrifice – Review

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Name: Hellblade: Senua’s Sacrifice
Developer: Ninja Theory
Publisher: Ninja Theory
Released: 8 August 2017
Platform: PlayStation 4 and PC
Reviewed on: PC

Hellblade: Senua’s Sacrifice has been out for quite a while, and although I couldn’t wait to play it, it had to wait for way too long. I was so hyped for this game that I decided it deserved my undivided attention, and I was unable to give it just that until a few days ago. And boy did the game respond to my expectations.

Hellblade - Senua mad
Senua

Graphics

The graphics are simply amazing! Thanks to motion-capture Senua’s expressions are very much on point all the time. And the fact that Ninja Theory mixes in some real-life filming into the mix is just an excellent addition to the game. The games uses its graphics to let the player know how bad Senua’s psychosis is acting up – and it works brilliantly. The only downside to this is that you’ll need one hell of a computer to get the full experience.

The sound design in the game is excellent too, with binaural 3D sound, which allows the player to somewhat feel how it is to have voices in your head as the voices can circle around you, get further away, be everywhere at once, suddenly sound like they’re inside your neck (No, I have no idea how the audio-designers were able to do that) or simply rapidly shifting between both ears.

One thing I really loved though is the UI, which doesn’t exist at all – there’s no tutorial, there’s no reminders of how to do things. You have to watch Senua’s wounds to see how much health she has left, the same goes for the enemies and bosses. The closest thing to an actual UI is the mirror in Senua’s pocket, that lights up when you can use Focus. But there’s no real UI, and it’s brilliant!

Story

The story is, obviously, the most important part of the game – and luckily it feels like they’ve hit the nail straight on the head. The whole premise of the game is Senua’s struggle with psychosis, mostly with hallucinations and delusions, and the game knows just how to use that to tell the story. I do not know how much I am comfortable with sharing about the story, because you seriously need to play this for yourself to get the full experience. So I’ll try to write spoiler-free stuff.

We join Senua, a Pict warrior, who’s going to Helheim to free her lover – Dillion – ’s soul from Hela, the Norse Goddess of Death. Why does she need to go to Helheim? Well, long story short: while Senua was banished from her village a group of Northmen attacked, and burnt it to the ground, however, Dillion was sacrificed to Hela before the village burned, and Hela does not give back souls without getting something in return.

Hellblade - Hela
Hela appears

Senua needs to fight not only several gods on her way to Hela, but also the voices in her head. And the voices aren’t helping her any on her quest, apart from Druth’s (fun fact: who was a real scholar, kidnapped during the Vikings raiding of the Orkney Isles). As far as I’ve understood, he met Senua before the game’s beginning, and told her all she knows about the Norse gods. Senua’s memory of him helps her solve puzzles, and he is the only voice I felt like I could trust.

A cool feature is that there is a very good reason for exploring the map(s), as finding all of the Lorestones lets you see “the true ending”. You can also find several faces during your quest, all picturing Galena, Senua’s mother, who was also struggling with psychosis. The “interactions” with Galena are not needed to unlock “the true ending”, but a scene later in the game makes much more sense if you’ve found all of the faces. Although none of the extra content is needed to finish the game, they really flesh out the story and gave me a much better understanding of Senua’s past.

Gameplay

Do you remember how I told you about Senua struggling with hallucinations and delusions? Even though it screws up reality, it is also a great way to spice up the gameplay. Either by walking through “portals” or seeing things from the right perspective, or perhaps (sort of) go back in time (yup, that’s a mechanic too)! It definitely makes the puzzles harder, but in a good way, because things change in very slight ways, but just enough for players to understand how to solve said puzzle.

Part of going to hell is fighting, which, unfortunately, is Hellblade: Senua’s Sacrifice’ weakest part. By all means, it’s not bad, but it’s not anything special. It’s basically just a hack-’n-slash, with little tactical aspect to it, except when you need to use Focus to hurt dark enemies. And even though I played the entire game on hardest difficulty I only died thrice. One of which was when I glitched into a rock while dodging (which luckily was the only glitch I encountered through my 16 hours in-game).

Hellblade - Dillion
Dillion and Senua

Importance

I know “importance” is a weird thing to bring up in a game review – but I still feel the importance and impact the game can make is a major part of the idea behind the game. As far as I know, this is the first time a game (from a studio with Ninja Theory’s fame) has based itself around a protagonist with a form of psychosis. And I really hope this can do the same for those of us struggling with psychosis, as Gone Home did for the LGBTQIA+ community (according to Reddit). And as Life is Strange did, making a point about being bullied to the point of commiting suicide, again according to Reddit, this was an eye-opener for many. Because making psychosis less taboo can make so many lives better, and hopefully make society more open to mental health in general, and I truly believe this game has what it takes to do just that. So should this game be a part of education for psychologists? Yes, by all means. Should it be mandatory to play sometime in life? I really do think so. Is this a prime example of how powerful and important games can be? Definitely!

TL;DR – This game is important, and you really should play it. Right now.

 

Life is Strange: Before the Storm – Brave New World is coming out very soon

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Finally! After a long wait for the fans, Square Enix has released the trailer for Life is Strange: Before the Storm episode 2 – Brave New World!

In the trailer we see Chloe (finally wearing her beanie) talking with Rachel about how step-dildo is moving in, and how much Chloe hates that. As their family lives keep crumbling, their friendship blossoms, and the girls discusses running away from Arcadia Bay. However, Frank needs a favour from Chloe, which let’s Chloe see new uglier sides of Arcadia and Blackwell Academy.

The new episode will be out on 19th of October. Read our review of the first episode here.

The F1 Esports Series World Championship finalists are ready for the finale in Abu Dhabi

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Twenty F1 esports drivers has qualified for the first-ever Formula 1® Esports Series Finals, which will take place in Abu Dhabi on 24th and 25th November, forming part of the the 2017 FORMULA 1 Etihad Airways Abu Dhabi Grand Prix.

F1 2017 - McLaren
The McLaren

The 40 semi-finalists battled it out at London’s Gfinity Esports Arena in front of a capacity crowd, which were treated to an evening of intense racing, driving skill and tactical brilliancy.

The F1 eSports finalists are:

 

Brendon Leigh

Allert Vanderwal

Sonuc Saltunc

Patrik Holzmann

Sven Zurner

Nicolo Fioroni

Cedric Thome

Cem Bolukbasi

Frederik Rasmussen

Igor Fraga

Joni Tormala

Tiziano Brioni

Patryk Krutyj

Gianfranco Giglioli

Alberto Foltran

Mads Soerensen

Harrison Jacks

Fabrizio Donoso Delgado

Salih Saltunc

Maximilian Benecke

 

In Abu Dhabi, after a three-race event, the first-ever Formula 1 Esports Series Champion will be crowned. The winner will automatically qualify for next year’s semi-finals of F1 Esports Series. They will be offered the opportunity to live the full experience of a Formula 1 race, by attending one of the 2018 Grand Prix, as well as becoming a character in the F1 2018 video game.

Football Manager 2018 gets a revamped tactics screen

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Football Manager 2018 will feature a tactics screen which will allow the managers to “fine-tune” their team to perfection. Managers will also get better analytical insight into their team’s performance the last couple of matches.

Among other new features we find; an integration of tactical analysis which allows managers to see where the team performs at it strongest, as well as weakest, out on the pitch. Another new feature is the pre-match briefings to let the team know what to focus on in the upcoming match. There are also some new player roles, as well as new player and team instructions.

All these changes should allow players to get ahead of any negative trends in their team’s performance, with more options to proactively, or reactively, adjust to changes in the football world.

 

LEGO Marvel Super Heroes 2 Drops New Story Trailer at New York Comic-Con

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At New York Comic-Con past weekend did Warner Bros. released a new story trailer for upcoming game LEGO Marvel Super Heroes 2. The game sees the return of Marvel superheroes to the LEGO games universe to build, bash and break bricks all over «Chronopolis.» The game will be available world-wide on the 17th of November.

The trailer introduces the telepathic canine, Cosmo the Spacedog, who must gather the heroes to defend Chronopolis from this game’s big baddie: Kang the Conquerer. Chronopolis is, of course, named as such because Kang has brought together disparate time periods in one place, with everything from pyramids, to the wild west to modern day New York. Sounds like an excellent playground for some LEGO superheroes!

LEGO Marvel Super Heroes 2 will add several new heroes to the roster of LEGO-ified superheroes including Gwenpool – the fusion of Gwen Stacy (from Spiderman) and Deadpool who is in no way related to either character – and Howard the Duck of Guardians of the Galaxy cameo fame.

It seems like Warner Bros. are going to keep making zany LEGO games for the foreseeable future, and that is perfectly fine by me!

Gundam Versus – Review

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Name: Gundam Versus
Developer: Bandai Namco Studio Inc.
Publisher: Bandai Namco Entertainment
Platform: PlayStation 4
Released: 29, September (Europe)

Okay, so you might wonder what the F* is happening with me lately. Why do I keep playing these games based on asian anime’s? First it was The Idolm@ster Cinderella Girls: Viewing Revolution and then Dragon Ball, what is so appealing about these games?

That Gundam Versus is an anime show is the only thing I knew before I’ve played this game. And I must say it is quite difficult to convince someone just like me to play games such as this. The reason might be because there are a lot of entries to this genre / franchise, what suits you or not? But Gundam Versus does an great job to introduce newcomers.

Graphics

The graphics in Gundam Versus isn’t the best I’ve seen, especially in 2017.  It might have been great / descent during the PlayStation 3 and Xbox 360 era, but not when it could have been a lot better. But the graphics isn’t the worst thing I’ve seen no, they truly tries to be iconic as possible to the anime series. And when it comes to the mech I could agree on that part.

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6/10


Gameplay

Gundam Versus is a third person action game in 3D. You can either fight in 1v1, 2v2 or 3v3 modes. (I had the most fun in the 2v2 mode) You can play the game in offline mode with AI to assist you, but you will most likely get more joy of playing this game online. There is a few struggles connecting and / or finding other players as the network might be a little “hit and miss”.

The tutorial itself has its issues, you are put in a setting against an AI mech and told what to do. That’s okay, but you only have to defeat your opponent, as you wish. You do not have to what you’re told. Every single move and control setup might be overwhelming at first, especially for newcomers like myself. I had to redo some of the tutorials multiple times to figure out this 10-input control system. What I mean by that?, here’s an example; to guard an incoming attack I had to push the down button, and then up on the left stick (L3). Sounds complex? Well it is, but you might forget about that later on, as the on screen action is worth it.

The combat itself is where Gundam Versus shines at its best, flying, dodging bullets and rocket, using different types of covers, and then deliver a devastating blast with your sword to your opponent. That last part is incredibly satisfying, especially while playing online.

Each match depends on your’e strategy, and each mech has its own set of skills and attributes. And there is a lot of different mech’s to choose from, so you are bound to find a mech that suits your playstyle.

The offline modes or singleplayer as you can call it, is a bit underwhelming. There is two main modes; Ultimate Battle (survival mode) and Trial Battle (a series of different missions). Both works just fine, but it gets a little boring on the long term. Sadly there isn’t a story mode / campaign, so it is pretty clear that the main focus is online battles against other players.
8/10

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Replay Value
There is a lot of content you can unlock in Gundam Versus, different Striker abilities, pilots and player emblems is just to mention some. You’re progressing each Gundam (mech) and earns “Gundam Points” (Upgrade points). But I’m afraid that the linear combat content might be a little boring in the long term.
8/10

Controls

Let’s start off with the bad things, the control setup is a little handful to learn. And the camera / lock on system is a little frustrating sometimes. But as you learn how to handle your mech, things starts to be much more fun, but it requires a little training from you.

7/10

Denne bildekrusellen krever javaskript.

OVERGROWTH leaves early access on the 16th of October

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(Images from Wolfire Presskit)

If you’ve been following indie games for a long time, you may recognize the name Overgrowth – or at least images and gifs from the game. Overgrowth is a 3D action game developed by Wolfire games and a sequel to their 2005 game Lugaru: The Rabbit’s Foot. It features Turner, an anthropomorphic rabbit with kung-fu-like skills and legs that can kick the tusks off an elephant. Overgrowth and Wolfire games have gained a certain amount of notoriety in the indie scene over the 9 years (!!!) since it was announced because development has been very open and the game has some impressive tech for a small indie studio.

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After the announcement of Overgrowth in September of 2008, the game was released as a very early alpha and updated every few months to a small group of fans until it was moved to Steam as an early access title in 2013. With a slightly larger audience (this was about when I picked up on it) Wolfire continued to push regular updates with accompanying patch notes and information on their blog. This made the game popular with other indie developers who where fascinated to see the inner workings of the game at such an early stage. The lead developer and face of the studio – David Rosen – has been very open about his innovations with presentations like this one from 2014. In January of this year the game officially entered Beta and now Rosen has announced that it will leave beta with few changes in less than a week.

What made Overgrowth such a unique and eye-catching game already at its announcement in 2008 was its physics-based combat system. Through a combination of clever physics simulations and procedural character animation it manages to present an incredibly deep close combat simulation. Characters can sneak, grapple, choke, kick, stab, roll, block and feint attacks – all performed through interpolated animations and physical, visceral movement. Additionally the physics-based movement allows for some crazy parkour moves.

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The final beta version of the game also features a full length campaign, a level editor, an arena and local multiplayer and costs 30$/28€/200NOK. For its long-time viability the game will likely be reliant on modding and user-made levels, but given its dedicated fan base this seems like a reasonable course.

Finally, I would like to congratulate the Wolfire team on 9 years of hard work and thank them for sharing that work in great detail with the game development community!

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World of Warplanes – Presents Update 2.0

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World of Warplanes aims for new heights with the biggest update since the game’s release with core gameplay changes, an all-new game mode, completely revised warplane types and their parameters, a highly-demanded Bomber class, and more.

 

Introducing the Conquest mode, World of Warplanes’ gameplay banks a steep turn from dominating in team deathmatch to achieving tactical superiority over a land area divided into key sectors. The outcome of a battle is not determined by personal skill, but by the well-coordinated efforts of a team consisting of several different warplane classes.

 

To emphasize the roles of various classes, each of them has been redefined to fulfill specific roles in combat, with highly distinguished advantages and disadvantages. Finally, the aircraft fleet welcomes Bombers, a long-awaited class that will have specific objectives in every battle.

 

Enhanced dynamics have been one of the player requirements, and in World of Warplanes Update 2.0, it will be met with the respawn system, allowing pilots to re-enter the battle and contribute to their team’s victory.

 

“We’re proud to share the results of the hard work our team has done, Every enhancement, every change was implemented through tense discussions with our devoted community. It’s them who made it possible to prepare and launch Update 2.0. -Andrew Zhugar, World of Warplanes Publishing Director

 

Among other updates are the overhauled graphics and sound that provide full immersion in the tense aerial combat.

Support the Red Cross with The Good Within

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To celebrate the launch of The Evil Within 2 this Friday, Bethesda is kicking off a fundraising campaign to help support the efforts of the American Red Cross. Dubbed “The Good Within,” this campaign will run through the month of October, and Bethesda will match all donations up to $15,000.

 

Tap into The Good Within and help us raise money for the Red Cross disaster relief efforts and humanitarian aid around the world. To be part of The Good Within, head to the official donation site. You can choose to donate money to support the Red Cross as a whole or select a specific cause you would like your donation to go toward. Any money you choose to donate will go directly to the Red Cross.

Bethesda is also partnering with select streamers who will be playing The Evil Within 2 prior to its release to help drive awareness of the cause. See the full schedule of streams in the table below.

Tuesday, October 10

When Who
2:00pm CEST Wyvern_Slayer
6:00am CEST Suzy Lu
7:00pm CEST Wyvern_Slayer
9:00pm CEST Jigzaw_Killer
10:00pm CEST GamingGuardians
6:00pm CEST Suzy Lu
12:00pm CEST DreadedCone
2:00am CEST Mizzimie
2:30am CEST Blessious
4:00pm CEST Skinnedteen
4:00am CEST Dave Control Live
4:00am CEST MopGarden
4:00am CEST PixelMonkey

Wednesday, October 11

When Who
9:00pm CEST Jigzaw_Killer
10:00pm CEST GamingGuardians
12:30am CEST Blessious
2:00am CEST Mizzimie

Thursday, October 12

When Who
10:00pm CEST GamingGuardians
12:00am CEST DreadedCone
12:30am CEST Blessious
2:00am CEST Mizzimie

Friday, October 13

When Who
6:00am CEST Jigzaw_Killer
10:00pm CEST GamingGuardians
12:30am CEST Blessious
2:00am CEST Mizzimie
2:00am CEST runJDrun

The Evil Within 2 releases on PlayStation 4, Xbox One and PC on Friday the 13th this October. As Sebastian Castellanos, you’ll have to dive into hell once more in the sequel to the hit 2014 survival horror game from the mind of Shinji Mikami. Take on twisted creatures in horrifying domains and face off against your own worst nightmares as you race to save your daughter.

Ninja Theory gives all of today’s proceeds to mental health organization

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Hellblade: Senua’s Sacrifice, developed by Ninja Theory, arrived in stores this August and has been critically acclaimed for how the game portrayed mental health issues. It is very obvious that Ninja Theory has done some incredible research while developing the game.

Hellblade: Senua's Sacrifice - 3rd person
Senua

Now the developers has decided to donate all proceeds it receives from the sales of Hellblade: Senua’s Sacrifice during the day (10th), as today is World Mental Health Day. The money will be donated to the british organization Rethink.

For the occasion Ninja Theory has made a new trailer for the game, which includes Hellblade-fans descriptions of their own mental health issues.

Some of the mental issues Hellblade: Senua’s Sacrifice tackles include psychosis, which is explored through the voices in Senua’s head, as well as how reality changes both for her and the players. If you want to give Hellblade: Senua’s Sacrifice a try (which you definitely should do) you can find the game here. Or you can buy the game through the PS Store and Steam.

What do you think of the game? And how do you feel about Ninja Theory’s initiative? Let us know in the comments below!