Name: Detroit: Become Human
Developer: Quantic Dream
Publisher: Sony Interactive Entertainment
Platforms: PlayStation 4
Reviewed on: PlayStation 4 Pro
Acquired: A copy of this game was provided from publisher for review purpose
The previous game to Quantic Dreams was not exactly a big success in my eyes. Strange story, and some cheeky choices of the manuscript and scenes. I’ve been in ecstasy of expectations to Detroit, ever since I saw the first tech demo of Kara all the way back to the PlayStation 3 era. Can Detroit: Become Human deliver?
Now it is said that the story in Detroit is somewhat linear, but you as the player determines how the story is set. Much of the story here goes under the “Gameplay section.“
But Detroit: Become Human is set in a futuristic neo noir city filled with androids that are mostly used as slaves of humans. Drones, androids and many other technologies are present to make people’s lives easier. Eventually, some of the androids wake up and realize they can think for themselves and have a free will. Something that makes them aware that the relationship between people and machines is more like slave business than anything else.
We follow three strong characters throughout the story, Kara, Marcus and Connor, of which all three are androids. I feel the main theme in this story is very relevant to today’s society and about how things can possibly happen in the near future. Not only that we have already experienced such a history before with slavery, but we can see that society hasn’t changed much.
But who are these strong characters? To make it short and the least possible spoilers, I can say this. Connor, an investigative android from Cyberlife who has been set to investigate all of the criminal acts made by androids. His task is to put an end to deviants as they are called. Kara, however, is as simple as a maid and babysitter for a small family. Of course, that’s not all, because the man in the house is struggling with drugs and alcohol problems leading to domestic violence. Marcus helps an older male artist get through the day, from feeding him, shopping for paint, mostly daily things. The relationship Marcus gets with this man becomes very personal and family close, which gives an extra emotional boost when the tragedy occurs in the home. Something that leads to difficulties in morality and uncertainty about personality.
I see that many complaints about the way David Cage tells his stories through the story here, much because he uses children in difficult situations very often. Yes, he does this, but I feel he’s doing this the right way. It’s not too much, and it gave me more feeling into the story. (More of the story in the gameplay section)
Quantic Dream has always managed to impress with the graphics. The way the characters is built up, everything from androids to humans (except animals, like dogs wasn’t that impressive) is incredibly well detailed from sculpturing to texture. Now won’t go too far into the technical language when it comes to game design but wow, I hardly know how nice it looks.
The city itself is “clean” and detailed, lighting provides an incredibly good and correct atmosphere around various scenarios. And yes, David Cage has focused a lot on emotions and feelings in Detroit. And I’ll promise you this, he truly has achieved this, the facial animations and body language are amazing!
And to point out how pretty it looks (I’m a man, okay …) and to respond publicly to the survey, yes I would have been with an android if the opportunity had been there. Just look at her!
All of the gameplay in Detroit are played by choices you make during your game sessions. Everything from Quick Time Events (QTE’s) to dialog choices. And this is where Detroit: Become Human stands out. Yes, the basic story itself is possibly very easy to predict, but because of the options you can make along the way, you can get a lot of different outcomes. Did the little girl at the start survive? Or did she die? Did you use a lie to get what you had to do? Everything you do has a consequence and will affect you later in the story.
If you’ve played the previous games of David Cage like Heavy Rain and Beyond: Two Souls, then you’ll recognize the gameplay in Detroit: Become Human. You literally look at the cutscenes all the way. You just decide how to go. Now everything is not amazing in Detroit, very often, I got my characters stuck between various objects, such as between a chair and a table (Something that should have been normal?). The camera angle was very messy at times, which affected some of the experience in different scenarios. Small details like the character is out of sight and that the camera “jumps.” (transitions)
Beyond that, Detroit: Become Human is a very easy game to play when it comes to the actual gameplay. The thing that will give you a challenge is the choices you must take and be aware, you don’t have the best amount of time to decide.
What can I say about the controls?
It’s very simple, press the buttons that appear. Give you a good exercise at reaction time at least, the same applies to the dialogue sequences, press X or O to select a sentence.
QTE’s is not always as popular in games, but a game like Detroit, which is based only on story and choice, fits this perfectly in order to get the right feeling.
The only thing that is a bit negative that ruined many my game experience, were the times I had to use the motion sensor in the Dualshock controller. (such as pulling up a door by “throwing” my arms to a side with the controller in my hand). I would say about 80% of the times the game failed to register that I was moving on the controller or that it registered it wrong.
One thing is certain, Detroit: Become Human has tons of replay value. Considering all the options you have on your way, it creates many different “timelines” or paths as you also say that gives different outcomes. There are many different endings in the game, not just the main end but also the little ones along the way.
You also have an opportunity to collect time magazines along the way, as well as collecting points that you can use to buy videos, art pictures, soundtracks, etc.
Replay Value 9
Detroit: Become Human delivers a fantastic and engaging story, in my opinion, this is the best game David Cage has directed to this today. (Game of the Year nominee!). Detroit delivered a lot of different feelings to me along the way, and I have to say that when I first picked up the controller to play, it was very difficult to leave it from me. (It was very often that the controller had to run out of power before I bothered to finish.)
User Review( vote)
- Character Design
- Environmental Graphics
- Engaging Story
- Tons of replay value
- A few struggling camera positions
- The usage of the motion sensor in
the Dualshock controller