Games such as Dark Souls and Bloodborne have inspired many to create games within this genre. Code Vein enters this genre and in my previous hands-on impressions, I was impressed with the gameplay. The question is, does it hold up today as servers and other players enter this bloody world as well?
During the network test, we could try out the very opening missions of Code Vein, which includes four bosses to mention some without spoiling too much.
You don’t just suck blood in Code Vein, but Code Vein will suck out your energy. The character creation and skill tree are obscurely huge and lots of in-depth stats to apprehend. This is, however, a good thing. By mastering all of the different abilities in all of the different blood codes (classes) as well as the diverse weapon types, which also uses the stats from your blood code. But I’m not here to give you my opinion on the gameplay section, this is something we will talk about in our review once that arrives. But what I can say, is that the gameplay feels more fluid now compared to my preview last year.
But how did my online experience with Code Vein go?
Code Vein’s online system works exactly like it does in Dark Souls or Bloodborne, you summon other players by putting out a distress call. This system is okay enough in my opinion, but there are a few things they need to fix before release date. I encountered a lot of framerate drops when I played with another player online. With a game in this genre it’s crucial that the framerate is stable, as each movement is crucial to your tactic and survival. I do see a lot of potential here, and I’m almost sure that the team behind Code Vein can manage to solve these issues before release.