Tom Clancy’s The Division 2 was one of the games I only managed to test at the showfloor at Gamescom with the help of fast pass from Ubisoft. (Since the behind closed doors meetings was fully booked). But hey, I got to test the same level Ubisoft showcased at E3 this year!
First things first, let Ubisoft explain what The Division 2 is all about;
“Seven months have passed since a deadly virus hit New York City and the rest of the world, crippling the population. When the virus hit, The Division, a unit of civilian sleeper agents, was activated as the last line of defence. Since then, Division agents have been fighting relentlessly to save what remains. For The Division, the stakes are higher than ever. Washington, D.C. – the most heavily protected city on earth – is at risk, leaving the entire nation on the brink of collapse. If Washington, D.C., is lost, then the nation falls. As a Division agent who has been in the field for seven months, you and your team are the last hope to stop the fall of society after the pandemic collapse.”
Even though I didn’t get the chance to interview or see the presentation, I managed to get a few details about this title. Such as the different collector’s editions and digital rewards.
I was placed with three other germans at the hands-on session, as we would play as a four man team to defeat the hordes of enemies near a crashed plane. Like the first game, there is a bunch of minor enemies covering for a bigger boss with weak spots to shoot at. But in The Division 2 it seems clearer what to to, and it’s easier to achieve victory. It is challenging enough, a lot of tactical approaches to be made, teamwork is the key. All of the mechanics that I felt was a bit clunky or wrong in the first entry is improved for now. Not sure how to put it, but the this game felt more “correct”.
Denne bildekrusellen krever javaskript.